![]() Whether this is merely irritating or downright Fun will depend on how deadly the bottom of your moat is, and how easy it is to retrieve creatures stuck in it. If a dwarf gets scared, it's just as likely to flee into the moat as it is into the fortress. It's not that a moat is bad for morale, exactly it's just that terrified dwarves tend not to look where they're fleeing. This is most effective for dry or water-filled moats (since the animals will not kill the hapless dwarf that falls inside by accident, although he may just die of thirst inside it), but no one is stopping you from filling your magma moat with magma crabs. You can also add another floodgate and lever to drain the moat when the siege is over.Ī moat can also be filled with dangerous animals, such as dogs, bears, alligators or the ever-dreaded carp. Make a path through the moat for goblins to walk through, then flood it and drown them. This is a double-edged sword, however you should make sure there are no dwarves standing on bridges when you pull levers, and have your military engage the enemy far from your moat.Īnother option is to have the moat empty, and use a floodgate controlled by a lever to fill the moat with water or magma during a siege. Although a dry moat is perfectly functional, doing so will render it more lethal to enemies that slip in by accident, especially if something waits for them down below. You can also take advantage of the fact that a tree will not grow if the z-level below them has been dug out.Īs one can guess, a moat can be filled with water to drown sentients, but filling it with magma is obviously far more dwarven. There are two primary ways of preventing poorly-timed tree growth from compromising your moat: you can either pave a 4-tile-wide collar around the outside of the moat or you can dig a moat so wide that trees on either side will be unable to reach each other. ![]() Alternatively, pavement, constructions, and/or 7/7 water or magma will also prevent tree growth. Trees at the bottom of the moat can be prevented by digging down far enough that there is no soil at the bottom of the trench, which has the side benefits of making an invader's slip into the moat more deadly and increasing the distance necessary to climb back out afterward. ![]() Two trees on opposite sides of a moat are as good as a bridge if their branches come within a tile of each other and a tree growing at the bottom of a moat makes a mockery of fortress defense. The greatest threat to the effectiveness of a moat is the common tree. Invaders aren't yet smart enough to do a running jump, but they can jump across a 1-tile gap (2 tiles for undead). Make sure your moat is of sufficient width that it can't be jumped over.The lip must protrude 2 tiles if made from walls, but only 1 tile if made from floors. An overhang or "lip" on the moat will prevent trapped enemies from climbing out of the moat on that side.Block walls are difficult to climb, and smoothed natural walls are impossible to climb.Cage, weapon, or repeating spike traps make it less likely that your enemies will survive crossing the trench.7/7 water at the bottom of the moat will drown many guests, and deter others.Here are a few strategies to prevent climbing out of the trench: These days, a goblin can just climb down a trench and climb right back out the other side. Consider the following diagram which demonstrates the construction of a moat:ĭefense considerations Climb-proofing your moat The floor will fall down and obliterate the ramp. If you absolutely must have a completely clean moat, the effect can be achieved by building a support, attaching a floor to it above the ramp in question, linking it to a lever, and then collapsing the support. In both cases it is necessary to have either a ramp leading out of the moat or a sealed-off access tunnel, to avoid stranding your miners. The second is to channel down to that level first and then remove all ramps. The first is to dig out the moat level and then channel down to it from the above. ![]()
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